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October 18, 2009
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:iconzackf:
'ello again!

The folks over at Polycount seemed to like this humble trim piece so I thought I'd put it up over here as well. This is meant to be one of the pieces for my City of the Ancients scene. Let me know what you think!

Sculpted in zbrush 3, low poly mesh and projections in 3DS MAX 2008, textures in Photoshop CS4.
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:icontidalkraken:
~tidalkraken Jul 26, 2012  Professional Digital Artist
I'd be very interested in a tutorial on this!
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:iconybourykina:
*YBourykina Jan 7, 2010  Professional General Artist
that's gorgeous, and i love how nothing is mushy and everything actually looks like stone, awesome job!
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:iconizz-noxfox:
*Izz-noxfox Dec 8, 2009  Professional General Artist
I think it's really nice and must tile pretty discreetly, with a set of various tiling pieces you surely can build your city.
The only thing I wonder is what size is it supposed to be compared to the player? Here it could be a tall wall as well as the lower part of it reaching just the hips of the character.
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:iconzackf:
~ZackF Dec 8, 2009  Professional Digital Artist
Thanks! It's meant to be a low wall, at about the height used for handrails. But one of the great things about vaguely scaled assets like this is that in the hands of the right level designer, a given asset can be rescaled and reused in many different ways to improve run-time efficiency and save on the amount of unique artwork needed. :)
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:iconizz-noxfox:
*Izz-noxfox Dec 8, 2009  Professional General Artist
I was actually thinking it was fitting better as a low wall part^^
That's exactly what I appreciate with the Unreal assets, we use them in class to learn using the editor quickly and it's funnier when using the assets in a... "creative" way. I wanted to make a dancefloor at some point.
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:iconartqueen23:
This must have gotten you pretty far as it looks to me like a pretty versatile trim set. I like the angled dent on the edges that break up the hard angles.Nice work.
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:iconjenbu3d:
nice man v.nice :)
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:iconzackf:
~ZackF Oct 20, 2009  Professional Digital Artist
Thanks Jenbu!
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:iconjenbu3d:
np :) dude you ever thourght of doing the unearthly challenge, if you are already sorry but if not you should :)
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:iconandalusian:
Mood: Joy !andalusian Oct 18, 2009   Digital Artist
excellent work! you've got some serious skill with a polygon :) I like the detail and un-semetrical work you did with the textures, especially with the curly thingies.

I agree with SirCula: a liiiiitle bit of color would be nice...t would give the object more weight. I would look to adding some moss or dirt at the bottom or on over hanging pieces - think of where water would hit.

However, if this going to be used for a very very arid desert scene just plain dirt, gravel, etc.

what maps did you use? normal, spec?
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