| Designs & Interfaces / Game Development Art / 3D Game Art / Environments & Props / Props & Objects | ©2009-2013 ~ZackF |
The Journal Portal
Browse Journals |
Polls |
deviantART [dee·vee·un'nt·ART]
Keep in Touch!
|
Deviousness |
The only thing I wonder is what size is it supposed to be compared to the player? Here it could be a tall wall as well as the lower part of it reaching just the hips of the character.
That's exactly what I appreciate with the Unreal assets, we use them in class to learn using the editor quickly and it's funnier when using the assets in a... "creative" way. I wanted to make a dancefloor at some point.
I agree with SirCula: a liiiiitle bit of color would be nice...t would give the object more weight. I would look to adding some moss or dirt at the bottom or on over hanging pieces - think of where water would hit.
However, if this going to be used for a very very arid desert scene just plain dirt, gravel, etc.
what maps did you use? normal, spec?