Oops, I forgot to get around to putting up this concept. This is a part of the same set as the previous two concepts. The idea behind this one is that it depicts a multi-generational camp of shipwrecked survivors on a mysterious island that is, to borrow a phrase from Vonnegut, "unstuck in time".
They're all fairly rough and impressionistic like this one because of the timeframe I had to turn them around, which was a good exercise for me in prioritization. As with most of my work (particularly 2D work) I may revisit these when I get some spare time, so I might have a chance to implement critiques I get from you guys. Even if not though, critiques are always useful to learn things for future projects so let me know what you think.

Cheers!
the lighing is convincing! but i wished for some more green. expecially on the right side. some tress wigh overcasted greenish leafs should be visible to make the scene look more rich. its too much blue in there right now. it almost has atlantis underwater feeling to it
I was trying to go for an intentionally cold, post-processed look to the scene which is why I skewed the color balance toward blue (inspired by the first Assassin's Creed). One of my motives was to give this a very moody and mysterious atmosphere, compared to the jungles found in the Uncharted series, which are more colorful and lively. Maybe harsher highlights and more consistent color grading would help that work better.
Thanks for the input man, I'll see if I can pull off what I'm looking for better in a second pass on it.