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Oops, I forgot to get around to putting up this concept. This is a part of the same set as the previous two concepts. The idea behind this one is that it depicts a multi-generational camp of shipwrecked survivors on a mysterious island that is, to borrow a phrase from Vonnegut, "unstuck in time".

They're all fairly rough and impressionistic like this one because of the timeframe I had to turn them around, which was a good exercise for me in prioritization. As with most of my work (particularly 2D work) I may revisit these when I get some spare time, so I might have a chance to implement critiques I get from you guys. Even if not though, critiques are always useful to learn things for future projects so let me know what you think. :)

Cheers!

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Submitted on
November 27, 2009
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:iconskullgamerz:
love it very post apoc
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:iconzackf:
~ZackF Oct 20, 2010  Professional Digital Artist
Thanks!
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:iconwoodardillustration:
Very cool idea. It reminds me of Far Cry II.
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:iconzackf:
~ZackF May 12, 2010  Professional Digital Artist
Thanks! Yeah, I've noticed that Ubisoft artists have been favoring this kind of setting and color palette lately. If I remember right I was actually inspired to have a blue post-processed look from memories of Assassin's Creed. :)
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:iconwoodardillustration:
I see the Assassin's Creed influence in the colors. Nicely done and I hope to see more.
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:iconfalarsimons:
Hole crap this is amazing dud =D
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:iconzackf:
~ZackF Apr 14, 2010  Professional Digital Artist
Thanks man, I really appreciate it! :lol:
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:icondasadam:
a really nice concept! i like that kind of stuff a lot! always cool to see wrecks in the jungle! its almost as a playground for adults =)

the lighing is convincing! but i wished for some more green. expecially on the right side. some tress wigh overcasted greenish leafs should be visible to make the scene look more rich. its too much blue in there right now. it almost has atlantis underwater feeling to it
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:iconzackf:
~ZackF Dec 6, 2009  Professional Digital Artist
Hehe, that's a great way of putting it, playground for adults.

I was trying to go for an intentionally cold, post-processed look to the scene which is why I skewed the color balance toward blue (inspired by the first Assassin's Creed). One of my motives was to give this a very moody and mysterious atmosphere, compared to the jungles found in the Uncharted series, which are more colorful and lively. Maybe harsher highlights and more consistent color grading would help that work better.

Thanks for the input man, I'll see if I can pull off what I'm looking for better in a second pass on it. :)
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