Hi folks! I just wrapped up a submission for a 3D videogame environment art challenge at Polycount. The theme was to make an environment in the style of a beat-em-up type game level (think Final Fight or Castle Crashers). This is the second beauty shot.
I'll post more info soon, but for now some basics: - Realtime screenshot from Unreal Engine 3 - used Photoshop, 3DS MAX and Crazybump - made over the course of about two months in my spare time - around 150k triangles for the full scene