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October 22, 2010
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:iconzackf:
Hi folks! I just wrapped up a submission for a 3D videogame environment art challenge at Polycount. The theme was to make an environment in the style of a beat-em-up type game level (think Final Fight or Castle Crashers). This is the first beauty shot.

I'll post more info soon, but for now some basics:
- Realtime screenshot from Unreal Engine 3
- used Photoshop, 3DS MAX and Crazybump
- made over the course of about two months in my spare time
- around 150k triangles for the full scene

Hit download for the 1080p resolution version.
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:iconlowlevel21:
i love it, the orange dust gives it a post apocalyptic industrial feel!!...i especially love the texture work, any chance you can direct me to a tutorial that showcases that style, or maybe you can make a tutorial :)....i have a ton of questions about this, because i'm looking into making my own sidescroller, not with udk though,...
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:iconblvd--nights:
At first I thought this was a concept piece! haha Really fantastic use of color and rendering on the textures. One thing bugs me tho. The buildings in the background on the far right looks flat and takes my eye away from the gorgeous stuff in the piece. But that could just be me nitpicking something pretty awesome.
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:icondavidnk:
~davidnk Dec 23, 2010  Professional Digital Artist
wow! this really looks awesome!, A few months ago I started using UDK and its really cool , however the look of ur pictures are.. a comic style?I dunno how u call it in english but.. is like a "drawing style" ish... did u create it by using just textures and playing with light? or did u use any kind of shader?-... :)
oh and once again.. awesome job!
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:iconvaghauk:
*Vaghauk Dec 14, 2010  Professional Digital Artist
awesome work !
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:iconjsagedurain:
~jsagedurain Oct 26, 2010  Professional Digital Artist
Nicely done.

Clean texturing, lighting is good, can't crit too much on this. :)

The only thing I would change about it is maybe the daylight color so that that orange in your scene can contrast more with the rest of the environment.

Awesome stuff.
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:iconzackf:
~ZackF Oct 26, 2010  Professional Digital Artist
Distant light color, that could work. I've been considering adding some greenish grey discoloration to some of the background for that reason, and also to reinforce the idea of industrial pollution. Thanks for the kind words and crit!
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:iconjsagedurain:
~jsagedurain Oct 26, 2010  Professional Digital Artist
Yeah since UDK takes care of atmospheric perspective - I think a greenish (maybe greenish-blue) would suit it well.

Though if the goal is pollution, I would just tone down the saturation on the orange and aim for something more sepia. Just my opinion though - lookin forward for more.
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:icontepcio:
~Tepcio Oct 25, 2010   Digital Artist
Lighting contrast is really good. I love orange fog ;]
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:iconzackf:
~ZackF Oct 25, 2010  Professional Digital Artist
Thank you! Hehe, looks like we have similar tastes in lighting.
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:iconhyakkidour4n:
*HyaKkiDouR4n Oct 24, 2010  Hobbyist Digital Artist
O_o

Pro level stuff there.
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