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edit: Updated with newer renders, including a first-person view angle.
Finally done! Phew! There are a couple things here and there I could still tweak but whatevs. I really need to move on, though I might revisit it later for tweakage.
Oh, I'll probably also do a turnaround video for it at some point also using FRAPS or something.
Stats:
~11k triangles
2048x2048 diffuse, spec, normal
Modeled in 3DS MAX
Textures in CS4
Rendered in Unreal Engine 3 (realtime screenshot)
Finally done! Phew! There are a couple things here and there I could still tweak but whatevs. I really need to move on, though I might revisit it later for tweakage.
Oh, I'll probably also do a turnaround video for it at some point also using FRAPS or something.
Stats:
~11k triangles
2048x2048 diffuse, spec, normal
Modeled in 3DS MAX
Textures in CS4
Rendered in Unreal Engine 3 (realtime screenshot)
Image size
1024x1827px 572.42 KB
© 2009 - 2024 ZackF
Comments105
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I'm still a noob when It comes to modelling, but a quick question if you don't mind :3
Do you create a high poly mesh, and bake the normals to the low? Or is that part not mandatory?
If not, did you do it in this?