edit: Updated with newer renders, including a first-person view angle.
Finally done! Phew! There are a couple things here and there I could still tweak but whatevs. I really need to move on, though I might revisit it later for tweakage.
Oh, I'll probably also do a turnaround video for it at some point also using FRAPS or something.
2048x2048 diffuse, spec, normal
Modeled in 3DS MAX
Textures in CS4
Rendered in Unreal Engine 3 (realtime screenshot)