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June 19, 2009
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C6k Assault Rifle Final by ZackF C6k Assault Rifle Final by ZackF
edit: Updated with newer renders, including a first-person view angle.

Finally done! Phew! There are a couple things here and there I could still tweak but whatevs. I really need to move on, though I might revisit it later for tweakage.

Oh, I'll probably also do a turnaround video for it at some point also using FRAPS or something. :)

Stats:
~11k triangles
2048x2048 diffuse, spec, normal
Modeled in 3DS MAX
Textures in CS4
Rendered in Unreal Engine 3 (realtime screenshot)
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:icon3dsauces:
3DSauces Dec 15, 2013  Hobbyist Digital Artist
I'm still a noob when It comes to modelling, but a quick question if you don't mind :3
Do you create a high poly mesh, and bake the normals to the low? Or is that part not mandatory?
If not, did you do it in this?
Reply
:iconjackbryanreynard:
JackBryanReynard Aug 3, 2013  Student Digital Artist
The pistol looks a little skinny and uncomfortable

but your texturing is rather flawless. How long did this sucker take to unwrap?
Reply
:iconfishbertus:
Fishbertus Mar 31, 2013  Professional Interface Designer
Daaamn that looks good.

Give me a game I can use this in :p
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:icondedmoo5:
dedmoo5 Dec 19, 2012  Student Interface Designer
this is flippin awesome
Reply
:icongreypwalker:
GreyPWalker Sep 22, 2012  Student Digital Artist
I really wish that I could understand how to create those types of textures. very realistic.
Reply
:iconbaz-t-yat:
I have this gun on SL!
Reply
:icondingusborgir:
this is awesome. i am really impressed. i do some work in 3ds max myself(been doing it for a while..) and i still do not have the skill you do.

to be honest, i am trying to make a mod for doom 3, now that it went open source. trying to get doom 3 more universal and open-world, like a city, with vehicles, randomness in item and enemy spawning.
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:iconraazorfiend:
hey, I copied the immage and made some red markings to assist with my questions.
[link]

Iv been a soldier for some12 years now and got to ask:
the folding stock:
You want to save weigh, so why the solid area?
1, the magasine, ammo is thick on the rear end, the mag shape makes no sense, a triangle end might make sense the other way around though.
2, looks like a granade flip aim, but theres no granade launcher ?

I mean no disrespect, i think the gun is rendered great and just though to point out a few operational things :)


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:iconandacalagon:
Andacalagon Nov 11, 2011  Professional Digital Artist
BADASS!!! love it.
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:iconkierryn:
Looks epic dude, Love the magazine mainly, the handle is also pretty epic.
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