Shop Mobile More Submit  Join Login
C6k Assault Rifle Final by ZackF C6k Assault Rifle Final by ZackF
edit: Updated with newer renders, including a first-person view angle.

Finally done! Phew! There are a couple things here and there I could still tweak but whatevs. I really need to move on, though I might revisit it later for tweakage.

Oh, I'll probably also do a turnaround video for it at some point also using FRAPS or something. :)

Stats:
~11k triangles
2048x2048 diffuse, spec, normal
Modeled in 3DS MAX
Textures in CS4
Rendered in Unreal Engine 3 (realtime screenshot)
Add a Comment:
 
:icon3dsauces:
3DSauces Featured By Owner Dec 15, 2013  Student Digital Artist
I'm still a noob when It comes to modelling, but a quick question if you don't mind :3
Do you create a high poly mesh, and bake the normals to the low? Or is that part not mandatory?
If not, did you do it in this?
Reply
:iconjackbryanreynard:
JackBryanReynard Featured By Owner Aug 3, 2013  Professional Digital Artist
The pistol looks a little skinny and uncomfortable

but your texturing is rather flawless. How long did this sucker take to unwrap?
Reply
:iconfishbertus:
Fishbertus Featured By Owner Mar 31, 2013  Professional Interface Designer
Daaamn that looks good.

Give me a game I can use this in :p
Reply
:icondedmoo5:
dedmoo5 Featured By Owner Dec 19, 2012  Student Interface Designer
this is flippin awesome
Reply
:icongreypwalker:
GreyPWalker Featured By Owner Sep 22, 2012  Student Digital Artist
I really wish that I could understand how to create those types of textures. very realistic.
Reply
:iconbaz-t-yat:
Baz-T-Yat Featured By Owner Apr 4, 2012
I have this gun on SL!
Reply
:icondingusborgir:
DingusBorgir Featured By Owner Mar 8, 2012
this is awesome. i am really impressed. i do some work in 3ds max myself(been doing it for a while..) and i still do not have the skill you do.

to be honest, i am trying to make a mod for doom 3, now that it went open source. trying to get doom 3 more universal and open-world, like a city, with vehicles, randomness in item and enemy spawning.
Reply
:iconraazorfiend:
Raazorfiend Featured By Owner Nov 22, 2011
hey, I copied the immage and made some red markings to assist with my questions.
[link]

Iv been a soldier for some12 years now and got to ask:
the folding stock:
You want to save weigh, so why the solid area?
1, the magasine, ammo is thick on the rear end, the mag shape makes no sense, a triangle end might make sense the other way around though.
2, looks like a granade flip aim, but theres no granade launcher ?

I mean no disrespect, i think the gun is rendered great and just though to point out a few operational things :)


Reply
:iconandacalagon:
Andacalagon Featured By Owner Nov 11, 2011  Professional Digital Artist
BADASS!!! love it.
Reply
:iconkierryn:
Kierryn Featured By Owner May 17, 2011
Looks epic dude, Love the magazine mainly, the handle is also pretty epic.
Reply
:iconp0p3sl4y3r:
p0p3sl4y3r Featured By Owner Nov 8, 2010
hey zackf i realy like the look of this assault rifle could i have ur permission to put it on a game
Reply
:iconzackf:
ZackF Featured By Owner Nov 9, 2010  Professional Digital Artist
Thank you, but I would rather not distribute this model.
Reply
:iconp0p3sl4y3r:
p0p3sl4y3r Featured By Owner Nov 9, 2010
ok sorry for disturbing u man awesome pic
Reply
:iconzackf:
ZackF Featured By Owner Nov 10, 2010  Professional Digital Artist
No problem, I don't mind people asking. Thanks again. :)
Reply
:iconp0p3sl4y3r:
p0p3sl4y3r Featured By Owner Dec 2, 2010
it is rely good by the way but thnx it doesnt matter anymore i found a desighn i drew which i quite like
Reply
:icondetachfromtheoutcome:
detachfromtheoutcome Featured By Owner Jun 13, 2010  Professional Digital Artist
nice work, I really how you managed to make the gun look realistic ! I also like the first person view haha :P keep up the good work
Reply
:iconzackf:
ZackF Featured By Owner Jun 13, 2010  Professional Digital Artist
Thank you, I'm glad it feels realistic! It's unfortunate but I think people often don't pay enough attention to the first-person view when designing and modeling guns for video games, instead spending most of their time looking at the gun from angles the player wouldn't really see.
Reply
:icondetachfromtheoutcome:
detachfromtheoutcome Featured By Owner Jun 13, 2010  Professional Digital Artist
haha yeah its true ! :P actually i designed the gun on the hellboy modeling I made looking from angles no one would see but i designed it more like a 3rd person character :P
Reply
:iconoulyt:
oulyt Featured By Owner Jun 12, 2010  Student Digital Artist
wow, that's fucking awesome
Reply
:iconzackf:
ZackF Featured By Owner Jun 13, 2010  Professional Digital Artist
Thanks man!
Reply
:iconjunaidplaner:
junaidplaner Featured By Owner Jun 2, 2010
amazingly done this job!indeed!
Reply
:iconzackf:
ZackF Featured By Owner Jun 2, 2010  Professional Digital Artist
Thank you very much!
Reply
:iconivilai:
ivilai Featured By Owner May 22, 2010  Professional Digital Artist
awesome :)
Reply
:iconzackf:
ZackF Featured By Owner May 23, 2010  Professional Digital Artist
Thank you!
Reply
:iconrocketspy:
RocketSpy Featured By Owner Jan 30, 2010
Just discovered this, and I say, if you could enter models into the Make Something Unreal Contest that was held a while ago (it's over now, though), I bet this would have at least gotten Honorable Mention, if not a Runner-Up or even First Place.
Reply
:icondeviantcruizer:
deviantcruizer Featured By Owner Jan 18, 2010
I'm guessing its mainly used for close quarter battles, hence the short barrel.

I like the bulkiness of the gun, it gives the idea that it would be front heavy and that the recoil wouldn't be enough to have the gun jerk upwards.

I am a little puzzled about its caliber. From what I can see, it would be at least be larger than a standard 5.56 NATO and could possibly be 6.8

And I don't know if I would go with a steel butt plate on a combat rifle, especially with a moderately high caliber for a rifle of it's size.

Over all, I like this rifle, and I think you did a wonderful job on it.
Reply
:iconaliginge:
aliginge Featured By Owner Dec 9, 2009
Extremely nice model, mate. Technically and aesthetically, I can't fault it.

As a bit of a gun nut I really appreciate the thought-out design details and ergonomics you've put into this. The easily-reachable charging handle, the flip-up leaf sight, the mag release, the sling mounts, hell, really nice stuff. You've clearly done your research (or you're a gun nut like me!). The only thing I personally would point out is that it would probably hurt or be uncomfortable to get a proper cheek-weld on the top of the stock. Nothing a small cheek-pad like this one [link] to bring the cheek and eye-line level to the sights. :)

Anyway, awesome job regardless. :D
Reply
:iconzackf:
ZackF Featured By Owner Dec 13, 2009  Professional Digital Artist
Hey, thank you very much! I did do a lot of research while working on the design, so I'm glad it successfully comes across as feasible to someone who is familiar with real firearms. Thanks for the suggestion too, I've seen cheek pads like that before but didn't know what they were actually for. :)
Reply
:iconthatonekidd94:
thatonekidd94 Featured By Owner Apr 13, 2010
Hey my names Justin Robertson and im looking for a 3D artist to help me with some concept 3D art... wanna help me out ^^;
Reply
:iconzackf:
ZackF Featured By Owner Apr 14, 2010  Professional Digital Artist
Well, most of the time you spend as a professional artist is used to make other people's ideas come to life instead of your own, so I prefer to spend what little free time I have on my own ideas for the fun of it. I hope that makes sense. Thanks for asking though. :)
Reply
:iconthatonekidd94:
thatonekidd94 Featured By Owner Apr 14, 2010
*sigh* well then i guess i should keep looking ^^;
Reply
:iconizz-noxfox:
Izz-noxfox Featured By Owner Dec 8, 2009  Professional General Artist
you really rock at weapons mod and texturing, dude! it looks perfect but then again, well, 2048 is so huge... *says the guy who mainly works with 128 for lowpoly mods*
Reply
:iconzackf:
ZackF Featured By Owner Dec 8, 2009  Professional Digital Artist
Hehe, yeah, 2048 is a bit ridiculous. It's nice for the sake of presentation though, and quasi-justifiable as a "cinematic" model. For runtime a 1024 would work fine.
Reply
:iconizz-noxfox:
Izz-noxfox Featured By Owner Dec 8, 2009  Professional General Artist
That's what I thought XD it looks really pretty there but it's the kind of treat we love to see in cinematics indeed, like "omigawd, look my gun is so pretty in the CG, wooh!" which lead the player to dream to how beautiful the gun can be, while if it was beautiful all the game long he wouldn't notice it as much I think... Or at least that's a possible scenario.
Reply
:iconzackf:
ZackF Featured By Owner Dec 8, 2009  Professional Digital Artist
Oh, I meant in-engine cinematics. Gears of War, for example, uses higher resolution textures and models for their cinematics than during gameplay. For pre-rendered stuff I imagine one would want to go even higher quality and just unwrap the high-poly model for texturing rather than bother projecting normal maps and ambient occlusion onto a low-poly model. So in other words that much texture resolution might be OK for real-time cinematics but get mipped down to a 1024 for gameplay.
Reply
:iconizz-noxfox:
Izz-noxfox Featured By Owner Dec 8, 2009  Professional General Artist
That's what I had understood but I think it's me who hasn't been clear XD
It's interesting to know about this though.
May I ask if you've been working on some game btw? And if you followed studies in a computer graphics school or what?
Reply
:iconnatetheartist:
natetheartist Featured By Owner Dec 5, 2009  Professional Digital Artist
I would greatly appreciate a demo of how your set up your lighting in ut3
Reply
:iconzackf:
ZackF Featured By Owner Dec 7, 2009  Professional Digital Artist
Sure, I should have time to put something up for that this week.
Reply
:iconnatetheartist:
natetheartist Featured By Owner Dec 11, 2009  Professional Digital Artist
you rock socks, thanks man.
Reply
:iconpr0v3n:
pr0v3n Featured By Owner Nov 20, 2009
Amazzinnnngg!
Reply
:iconzackf:
ZackF Featured By Owner Dec 7, 2009  Professional Digital Artist
Hehe thanks! :lol:
Reply
:iconbananasplit1:
Bananasplit1 Featured By Owner Nov 16, 2009
That's really awesome. No critiques of the model or texturing, they are pro quality. The metal textures are especially good.

I do think, design-wise, that the stock looks realy uncomfortable though.
Reply
:iconzackf:
ZackF Featured By Owner Dec 8, 2009  Professional Digital Artist
Thank you very much! I actually mixed up the stock materials a bit and the back surface looks like metal instead of rubber right now. Do you think changing that would help, or is it more of an issue with the shape of the thing?
Reply
:iconbananasplit1:
Bananasplit1 Featured By Owner Dec 8, 2009
I think if the metal plate was something less abrasive (rubber?) that would help. Of course, it wouldn't look as cool. lol
Reply
:iconangelx-studios:
AngelX-Studios Featured By Owner Nov 15, 2009
so you own this rifle design... super kick ass job, whats the ammunician
Reply
:iconzackf:
ZackF Featured By Owner Dec 8, 2009  Professional Digital Artist
Thanks man! I'm not sure what ammo it takes since it's meant to be a fictional near-future design, but I'm guessing some type that makes things explode. Particularly things that don't usually explode!
Reply
:iconnervene:
nervene Featured By Owner Nov 13, 2009
This turned out really awesome, man; I love how it seems like a big hunk of ridiculously heavy metal. Kinda' like a gun version of the sword you made. :lol:

That bottom FPS shot makes me want to pull the trigger and see a huge muzzle flash.
Reply
:iconzackf:
ZackF Featured By Owner Dec 8, 2009  Professional Digital Artist
Haha, definitely. "Chunky" and "heavy" were the main ideas behind this design; I wanted to make it look like something you could just bludgeon someone with if you ran out of clips. I'm surprised more people don't include FPV renders of their guns, it's such a crucial thing that the weapon look good from that angle.
Reply
:iconjacob-3d:
Jacob-3D Featured By Owner Nov 13, 2009  Professional Digital Artist
I really need to learn the Unreal Engine a lot better, I can never get my screenshots to look that good and for some reason it's always makin my textures fuzzy. Either way man, kick ass work!
Reply
:iconzackf:
ZackF Featured By Owner Dec 8, 2009  Professional Digital Artist
Thanks Jacob! Actually if you haven't already found out about that, there's a reason for the fuzzy textures issue. The default import setting limits textures to only mipmap up to 512x512. I can explain further if you'd like. :) There are also some other tricks here and there to get the best lighting on a solo-asset render, but I'll put that in the lighting tut that Nate asked for.
Reply
Add a Comment:
 
×
Download JPG 1024 × 1827




Details

Submitted on
June 19, 2009
Image Size
572 KB
Resolution
1024×1827
Link
Thumb
Embed

Stats

Views
24,939 (1 today)
Favourites
514 (who?)
Comments
105
Downloads
2,390
×