This is the first hand-held weapon I've ever modeled or designed, although certainly not the first prop. It's been fun to think a somewhat in-depth about what the various bits and pieces are there for. I'm still planning to bake this down to a low-poly mesh for textures and UE3 import eventually, although I'll probably take a couple days break from it to work on something else for a brief change of pace. Thanks for looking!
As promised, I've updated with more angles (including FPV) and made some minor geometry adjustments.
4 days of work in 3DS MAX 2008. 162,027 triangles on working mesh. 651,690 triangles for render. Composite image of diffuse, specular, and AO in Photoshop. Background textures from CGTextures.com
Thanks! I tried to make it seem really authentic in terms of being a piece of machinery that you could disassemble for maintenance and stuff, rather than being one solid chunk that was pressed out of a mold.