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May 30, 2009
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C6k Assault Rifle 3D High-Poly by ZackF C6k Assault Rifle 3D High-Poly by ZackF
This is the first hand-held weapon I've ever modeled or designed, although certainly not the first prop. It's been fun to think a somewhat in-depth about what the various bits and pieces are there for. I'm still planning to bake this down to a low-poly mesh for textures and UE3 import eventually, although I'll probably take a couple days break from it to work on something else for a brief change of pace. Thanks for looking!

As promised, I've updated with more angles (including FPV) and made some minor geometry adjustments.

4 days of work in 3DS MAX 2008.
162,027 triangles on working mesh.
651,690 triangles for render.
Composite image of diffuse, specular, and AO in Photoshop.
Background textures from CGTextures.com
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:iconzackf:
ZackF Featured By Owner Oct 20, 2009  Professional Digital Artist
:mwahaha: Thanks Chaosty!
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:iconchaosty:
Chaosty Featured By Owner Oct 21, 2009  Student Traditional Artist
welcome Zack :D
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:iconhaven-in-shadow:
Haven-In-Shadow Featured By Owner Jun 13, 2009
Hey looks great! I would like to see it in engine!
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:iconzackf:
ZackF Featured By Owner Jun 13, 2009  Professional Digital Artist
Thanks man! I've actually got the low poly all baked out now finally, and I have to say it looks pretty damn good in UE3. :) I'm currently working on the textures and once I have those done I'll put up some screen caps and maybe a turnaround if I can set up some video capture.
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:iconhaven-in-shadow:
Haven-In-Shadow Featured By Owner Jun 13, 2009
Sweet deal, can't wait to see them!
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:iconhunterki11er:
HunterKi11er Featured By Owner May 30, 2009
Great finish, bra.
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:iconzackf:
ZackF Featured By Owner May 30, 2009  Professional Digital Artist
Thanks man!
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:iconjasonroll:
JasonRoll Featured By Owner May 30, 2009  Professional Digital Artist
You prefer working with triangles instead of quads?
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:iconzackf:
ZackF Featured By Owner May 30, 2009  Professional Digital Artist
Nah, I definitely work in quads as much as possible. But triangle count is a more reliable method of measuring performance cost than polycount.
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:iconjasonroll:
JasonRoll Featured By Owner Jun 2, 2009  Professional Digital Artist
ahhh
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