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May 30, 2009
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:iconzackf:
This is the first hand-held weapon I've ever modeled or designed, although certainly not the first prop. It's been fun to think a somewhat in-depth about what the various bits and pieces are there for. I'm still planning to bake this down to a low-poly mesh for textures and UE3 import eventually, although I'll probably take a couple days break from it to work on something else for a brief change of pace. Thanks for looking!

As promised, I've updated with more angles (including FPV) and made some minor geometry adjustments.

4 days of work in 3DS MAX 2008.
162,027 triangles on working mesh.
651,690 triangles for render.
Composite image of diffuse, specular, and AO in Photoshop.
Background textures from CGTextures.com
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:iconhaven-in-shadow:
Hey looks great! I would like to see it in engine!
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:iconzackf:
~ZackF Jun 13, 2009  Professional Digital Artist
Thanks man! I've actually got the low poly all baked out now finally, and I have to say it looks pretty damn good in UE3. :) I'm currently working on the textures and once I have those done I'll put up some screen caps and maybe a turnaround if I can set up some video capture.
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:iconhaven-in-shadow:
Sweet deal, can't wait to see them!
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:iconhunterki11er:
Great finish, bra.
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:iconzackf:
~ZackF May 30, 2009  Professional Digital Artist
Thanks man!
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:iconjasonroll:
~JasonRoll May 30, 2009  Professional Digital Artist
You prefer working with triangles instead of quads?
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:iconzackf:
~ZackF May 30, 2009  Professional Digital Artist
Nah, I definitely work in quads as much as possible. But triangle count is a more reliable method of measuring performance cost than polycount.
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:iconjasonroll:
~JasonRoll Jun 2, 2009  Professional Digital Artist
ahhh
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:iconsoullancehal:
Really nice Highpoly, though some edges especially on the magazine seem a little bit to tight/vertical for a nice bake.

Nonetheless nice work
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:iconzackf:
~ZackF May 30, 2009  Professional Digital Artist
Thanks! Yeah, you're right. I didn't really notice it while working because of being so zoomed in for most of the time. I'm definitely planning to bake it down to a low-poly though, so I'll take a stab at softening up some of those edges.
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