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Art Deco Tech Column HP by ZackF Art Deco Tech Column HP by ZackF
Hey everyone, this is the high-poly model of the first (and most complex) asset of a small scale interior scene that I will be working on for about another week.

The process I followed for this was very similar to what I did for my assault rifle: start with a blocky side-view sketch, mock it up in 3D, refine the design with a Photoshop paintover, and then crank on the final detailed model. Although I started out on this intending to make more of a generic futuristic sci-fi column, as I worked on it I noticed it was leaning in the direction of art deco architecture so I decided to just go with the flow and embrace the art deco style.

I think what I'm most proud of on this one is the variety and balance in the complexity of the surfaces, where some of the shapes are very detailed and high-frequency while others are more simple and severe.

More to come, let me know what you think!
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:iconomnicron8000:
OMNICRON8000 Featured By Owner Jul 29, 2010   General Artist
love it!
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:iconsweater:
Sweater Featured By Owner Nov 3, 2009
This is awesome! looks like models my bf makes
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:iconart-by-smitty:
Art-by-Smitty Featured By Owner Oct 27, 2009  Professional Digital Artist
great work!
Reply
:iconninjasd:
NinjASD Featured By Owner Oct 10, 2009  Hobbyist Digital Artist
It resembles a bit the Shin-Ra Tower of FFVII but also it gives me the look of the claustrofoibc ambinets of Bioshock.. Really a good job man =)
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:iconzackf:
ZackF Featured By Owner Oct 21, 2009  Professional Digital Artist
Yeah I think that those were my two biggest influences here, good eye. :) Thanks NinjASD!
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:iconninjasd:
NinjASD Featured By Owner Oct 23, 2009  Hobbyist Digital Artist
I finish to play Bioshock two weeks ago =P.
Those 2 games are too damn good, and your work resembles both of them. I like it SO MUCH
Reply
:iconmarsuwai:
Marsuwai Featured By Owner Oct 10, 2009
Really fine, archetypic, elegant design, for utopias as good as for dystropias, for spaceships as good as for ancient colonies, as a gun as good as for a temple. Or a factroy or a power plant.

Really good and very well done! :D
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:iconzackf:
ZackF Featured By Owner Oct 20, 2009  Professional Digital Artist
Hehe, it would fit in a lot of different settings wouldn't it? Good eye, reusing designs and shapes in unusual ways is one of the best shortcuts to making detailed artwork. :) Thanks Marsuwai!
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:iconteknoarcanist:
teknoarcanist Featured By Owner Sep 29, 2009
The vents are, I assume, for the expulsion of Pillar Gas.
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:iconzackf:
ZackF Featured By Owner Oct 14, 2009  Professional Digital Artist
Naturally!
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:iconhaven-in-shadow:
Haven-In-Shadow Featured By Owner Sep 29, 2009
Looks great! Reminds me of Final Fantasy 7
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:iconzackf:
ZackF Featured By Owner Oct 1, 2009  Professional Digital Artist
Thanks man! Yeah, it seems reminiscent of that big Shinra tower.
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:iconhaven-in-shadow:
Haven-In-Shadow Featured By Owner Oct 1, 2009
Yea, that's what I was thinking of. But still it has its own style to it :D. Again great job
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:iconthe-tabla-engine:
The-Tabla-Engine Featured By Owner Sep 28, 2009
Excellent work my man
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:iconzackf:
ZackF Featured By Owner Sep 28, 2009  Professional Digital Artist
Thanks Joe!
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:iconsquishee-deviant:
squishee-deviant Featured By Owner Sep 27, 2009  Professional Digital Artist
Ouaah ! very good
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:iconzackf:
ZackF Featured By Owner Sep 27, 2009  Professional Digital Artist
Thanks Squishee. :)
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:iconmr-sovar:
Mr-Sovar Featured By Owner Sep 26, 2009  Hobbyist Digital Artist
Did you hard surface model this?
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:iconzackf:
ZackF Featured By Owner Sep 26, 2009  Professional Digital Artist
Hmm, well it is a hard surface model. I think you may be wondering about whether I used meshsmooth operations on something with just one smoothing group right? For this model I cheated and used smoothing groups to retain hard edges to save time, because I'm just going to use this mesh for baking down to a low poly model.
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:iconjasonroll:
JasonRoll Featured By Owner Sep 26, 2009  Professional Digital Artist
Nice Design! Very clean geometry, would look really cool dirtied up :)
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:iconzackf:
ZackF Featured By Owner Sep 26, 2009  Professional Digital Artist
Thanks man! Yeah, it's going to be fun to play around with a few options for grungy materials in paintovers.
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:icondavincipoppalag:
davincipoppalag Featured By Owner Sep 26, 2009  Hobbyist General Artist
Like something right out of "Metropolis" Zack Rockage!
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:iconzackf:
ZackF Featured By Owner Sep 26, 2009  Professional Digital Artist
You know, I've referred to images from that film so many times but still haven't seen it yet. Shame on me! Thanks Dave. :)
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:icondavincipoppalag:
davincipoppalag Featured By Owner Sep 26, 2009  Hobbyist General Artist
Your stuff would fit right in! Welcome sir
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:iconnatetheartist:
natetheartist Featured By Owner Sep 26, 2009  Professional Digital Artist
i lub it.
nice render and shot composition as well. Can't wait to see what this thing looks like with some high-frequency normals.
Reply
:iconzackf:
ZackF Featured By Owner Sep 26, 2009  Professional Digital Artist
Thanks man! Yeah, getting some dents and subtle imperfections in the surfaces will really help sell it as being made of metal. :)
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:iconnervene:
nervene Featured By Owner Sep 26, 2009
And they looked at the large structure before them, bristling with its bolts and pipes, which would come to be known as PILLAR 2000.

Anyway, that was my initial reaction. I think you got the complexity down quite well; too often I see things associated with hi-poly/"next gen" as being almost devoid of logic when it comes to details - things often seem slapped on just for the sake of slapping more stuff on; but in your case, it's apparent that you actually put some thought into its construction, and I applaud you for that. (:
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:iconzackf:
ZackF Featured By Owner Sep 26, 2009  Professional Digital Artist
Haha, nice! In the future it takes very complex technology to hold up the ceiling, you see. The need for pillar engines that actively exert pressure on the ceiling will soon become apparent!

Thank you, I very much agree about the "next gen details" stuff. I think games like Bioshock (clearly an influence here) do a great job of balancing out decorative artwork with a concern for believable construction, and that's the kind of vibe I think I'm going for with this scene.
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:iconnervene:
nervene Featured By Owner Sep 27, 2009
That pillar isn't just fighting against gravity, it's fighting against future gravity.
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:iconzackf:
ZackF Featured By Owner Sep 28, 2009  Professional Digital Artist
:noes:
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